IMPORTANT: You will now see the NVIDIA Texture Tool Export menu, you need to select "DXT1 ARBG 4bpp | 1 bit alpha" on the export settings window and press Save: You should see a replacement confirmation, click Yes/OK/Si. Go to universal\vehicle\truck\upgrade\paintjob in your workspace, select your existing DDS file and press Save (Guardar). In Type (Tipo) select "3DS/DDS (*.DDS *.DDS)" If everything is like you want, export the file as DDS. You should have something like this (a design with a background color): Once you have finished, right click the template layer (should be called Background or Layer 0) and select Delete Layer. You should remember to add a background color/pattern, because we are going to remove the template from the design. The only thing to know here is that everything that you can edit is visible, for example in the Scania S: I'm not going to teach how to use Photoshop, so edit your Paint Job as you like. You should see the template on the center of Photoshop: To open your texture file/DDS, go to File > Open and navigate to universal\vehicle\truck\upgrade\paintjob on your workspace.ĭouble click the DDS and press OK (don't change the options). NOTE: I'm going to use Photoshop CC 2018, but that doesn't mean that you cannot use GIMP or other graphics program. The DDS file contains your image for the Paint Job, is like a PNG or JPG but in higher quality and with more functions. Once the games files are extracted, we are ready to continue. You will know when the extract will be completed because you will see Extracting done! on the lower part of the screen: Once you are ready, you will see the green button called Extract, click it and wait for the process to finish: NOTE: If you extracted game files on the past and you are selecting the same folder, enable the option called Empty output folder before extracting. In my case is D:\Modding\Euro Truck Simulator 2\Dump: You need to select the file called base.scs:ĭo you remember the folder from the start of this step? Select Browse on Output Path and select it. Now, click Browse on SCS archive to extract and navigate to your game location. You will see your game folder and the file that we need: Then you need to select the Local Files tab (Archivos Locales) and Browse Local Files (Ver Archivos Locales): To do that, we need to open our game properties (Propiedades): To know where our SCS archive is, we need to reach our game install location. You will see a new window asking for the SCS archive to extract and the Output path: Open ETS2 Studio and click SCS File Extractor: You need between 5 and 10 GB of free space. Instead, we are going to extract the game files from our copy of ETS 2.Ĭreate a folder on some place with enough space for the extracted game files. To keep this clean, we are not going to use templates or other mods as our source.
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